All six character families
Pawn, Knight, Bishop, Rook, Queen and King. Designs and production specifications are locked.
A modern take on the classic MS-DOS game, being built for iOS and macOS. Familiar chess. Expressive characters. Battles that should never feel like the same animation on repeat.
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All six piece designs are approved and locked. Explore the original reference sheets — from the pawn’s plume to the king’s ceremonial sword.
The mounted fighter brings energy and humour to a capture. Red lion and blue eagle factions give each side its own identity.
Character design approved and locked
Locked character design for both factions, with turnarounds and material details. Reference artwork; not an in-game render.
View full sizeBlue is precise and disciplined. Red is aggressive and physical. The eagle and the lion carry that contrast through the designs.
The animation design covers 35 matchups, with three variants each. The goal: never repeat the same capture twice in a row when another variant exists.
Being built in Unity for iPhone, iPad and Mac, with a custom chess rules engine and AI already working.
A clear look at what’s designed, what’s playable, and what comes next.
Pawn, Knight, Bishop, Rook, Queen and King. Designs and production specifications are locked.
A playable Unity build with a custom rules engine, AI and game modes. It still uses earlier piece artwork.
Three variants per matchup, faction-specific personality and anti-repeat selection. Animation production is still ahead.
Model, rig and integrate the new families, then produce and refine their capture animations.
Playable-build status based on the 19 September 2026 project report. Design progress reflects the latest project brief.
The current target is the end of 2026, subject to development progress. Leave your email and I’ll let you know when the game is ready.