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Every capture
has a story.

Battle Chess Remastered

A modern take on the classic MS-DOS game, being built for iOS and macOS. Familiar chess. Expressive characters. Battles that should never feel like the same animation on repeat.

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Approved blue and red mounted Knight character designs
Approved Knight reference artwork. The new character families are not yet integrated into the playable build.

Meet the
six families.

All six piece designs are approved and locked. Explore the original reference sheets — from the pawn’s plume to the king’s ceremonial sword.

A little courage. A little chaos.

The mounted fighter brings energy and humour to a capture. Red lion and blue eagle factions give each side its own identity.

Character design approved and locked
Knight — approved reference sheet

Knight — approved reference sheet

Locked character design for both factions, with turnarounds and material details. Reference artwork; not an in-game render.

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Two distinct personalities.

Blue is precise and disciplined. Red is aggressive and physical. The eagle and the lion carry that contrast through the designs.

Captures with variety.

The animation design covers 35 matchups, with three variants each. The goal: never repeat the same capture twice in a row when another variant exists.

One game. Apple devices.

Being built in Unity for iPhone, iPad and Mac, with a custom chess rules engine and AI already working.

From reference
to reality.

A clear look at what’s designed, what’s playable, and what comes next.

Approved

All six character families

Pawn, Knight, Bishop, Rook, Queen and King. Designs and production specifications are locked.

Working foundation

Chess rules and AI

A playable Unity build with a custom rules engine, AI and game modes. It still uses earlier piece artwork.

Designed

The capture-animation system

Three variants per matchup, faction-specific personality and anti-repeat selection. Animation production is still ahead.

Next

Bring the approved cast into the game

Model, rig and integrate the new families, then produce and refine their capture animations.

Playable-build status based on the 19 September 2026 project report. Design progress reflects the latest project brief.

Your next move?
Be there at launch.

The current target is the end of 2026, subject to development progress. Leave your email and I’ll let you know when the game is ready.

Just the launch notification. No advertising list. How your email is used.